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121 Finger Mode Get (Fingerprint Mode) ​

The mobile phone sends a new command to get ssm_touch currently in the new or fingerprint verification mode, and sesame5 replies successfully and mode.

Sequence diagram ​

Mobile phone sends data ​

Byte0
Dataitem code

item code : SSM_OS3_FINGERPRINT_MODE_GET (121)

ssm_touch returns content ​

Byte43210
Datafinger moderesitem codetypeop code

type : SSM2_OP_CODE_RESPONSE(0x07)

item code : SSM_OS3_FINGERPRINT_MODE_GET (121)

res : CMD_RESULT_SUCCESS (0x00)

finger mode ​

0x00 -> Verification mode

0x01 -> New mode

iOS, Android, ESP32 examples ​

Android example ​

jsx
    override fun fingerPrintModeGet(result: CHResult<Byte>) {
        if (checkBle(result)) return
        sendCommand(SesameOS3Payload(SesameItemCode.SSM_OS3_FINGERPRINT_MODE_GET.value, byteArrayOf())) { res ->
            result.invoke(Result.success(CHResultState.CHResultStateBLE(res.payload[0])))
        }
    }

iOS example ​

jsx
    func fingerPrintModeGet(result: @escaping (CHResult<UInt8>)) {
        if (self.checkBle(result)) { return }

        sendCommand(.init(.SSM_OS3_FINGERPRINT_MODE_GET)) { response in
            L.d("[TouchDevice][fingerPrintModeGet]",response.data[0])
            result(.success(CHResultStateNetworks(input: response.data[0])))
        }
    }

ESP example ​

jsx